Deal 6
 
 
 
♠ 10 6 4 3 2
K 5 2
K 8
♣ K 10 2
 
 WEST  NORTH  EAST  SOUTH
1♠
pass3♠pass6♠
passpasspass

North decides a limit raise is better than just jumping to game. South has heard enough and bids the slam.

South is to play 6♠. West leads the Q.

Make a Plan, then click NEXT .
   
  ♠ A K 8 7 5
A 4
A 6 3
♣ A J 7
 

 
Deal 6
 
6♠
OL: Q
♠ 10 6 4 3 2
K 5 2
K 8
♣ K 10 2
  Your first thought is probably that if you can guess the ♣Q you will make all thirteen tricks.

So you win the K and play a ♠ to your ♠K. When West discards a your second thought is probably that you MUST guess the ♣Q just to make twelve tricks.

Hopefully your third thought is that if you use an elimination play you won't have to guess.

Click NEXT .
   
  ♠ A K 8 7 5
A 4
A 6 3
♣ A J 7
 

 
Deal 6
 
6♠
OL: Q
♠ 10 6 4 3
K 5 2
8
♣ K 10 2
  Your first thought is probably that if you can guess the ♣Q you will make all thirteen tricks.

So you win the K and play a ♠ to your ♠K. When West discards a your second thought is probably that you MUST guess the ♣Q just to make twelve tricks.

Hopefully your third thought is that if you use an elimination play you won't have to guess.


Play your ♠A, leaving East with the master ♠Q. Then eliminate s by playing A and ruffing a in dummy.

Click NEXT .
   
  ♠ A 8 7 5
A 4
A 6
♣ A J 7
 

 
Deal 6
 
6♠
OL: Q
♠ 10 6
K 5 2
 
♣ K 10 2
  Your first thought is probably that if you can guess the ♣Q you will make all thirteen tricks.

So you win the K and play a ♠ to your ♠K. When West discards a your second thought is probably that you MUST guess the ♣Q just to make twelve tricks.

Hopefully your third thought is that if you use an elimination play you won't have to guess.

Play your ♠A, leaving East with the master ♠Q. Then eliminate s by playing A and ruffing a in dummy.


Now eliminate s by playing A, K, and ruffing a .

Click NEXT .
   
  ♠ 8 7 5
A 4
 
♣ A J 7
 

 
Deal 6
 
6♠
OL: Q
♠ 10 6
 
 
♣ K 10 2
  Your first thought is probably that if you can guess the ♣Q you will make all thirteen tricks.

So you win the K and play a ♠ to your ♠K. When West discards a your second thought is probably that you MUST guess the ♣Q just to make twelve tricks.

Hopefully your third thought is that if you use an elimination play you won't have to guess.

Play your ♠A, leaving East with the master ♠Q. Then eliminate s by playing A and ruffing a in dummy.

Now eliminate s by playing A, K, and ruffing a .


You are ready for the throw-in. Play a ♠ to East's ♠Q.

Click NEXT .
   
  ♠ 8 7
 
 
♣ A J 7
 

 
Deal 6
 
6♠
OL: Q
♠ 10
 
 
♣ K 10 2
  Your first thought is probably that if you can guess the ♣Q you will make all thirteen tricks.
So you win the K and play a ♠ to your ♠K. When West discards a your second thought is probably that you MUST guess the ♣Q just to make twelve tricks.
Hopefully your third thought is that if you use an elimination play you won't have to guess.
Play your ♠A, leaving East with the master ♠Q. Then eliminate s by playing A and ruffing a in dummy.
Now eliminate s by playing A, K, and ruffing a .
You are ready for the throw-in. Play a ♠ to East's ♠Q.


East has just taken the defender's first trick. First and only. Because if he now plays a red card you will ruff in one hand and discard a losing ♣ from the other. And if he plays a ♣ you will no longer have a ♣ loser.

Click NEXT to see the full deal.
   
  ♠ 8
 
 
♣ A J 7
 

 
Deal 6
 
6♠
OL: Q
♠ 10 6 4 3 2
K 5 2
K 8
♣ K 10 2
  Most elimination plays work on the same principle. The biggest difference is usually the technique you have to use to complete the eliminations.

Here it took two ruffs, one in each hand.

 Deal 7 

J 9 8 3
Q J 9 7 4
♣ Q 8 5 3
♠ Q J 9
Q 10 7 6
10 5 2
♣ 9 6 4
  ♠ A K 8 7 5
A 4
A 6 3
♣ A J 7