DEAL 2

These Practice pages can be utilized in several ways.

The recommended method is for two partners to be in vocal contact, each looking at the page in a different computer - perhaps one with a laptop. Using this method one partner would start by clicking on NORTH, the other on SOUTH.

Somewhat less satisfactorily, the partners can use a single computer, and alternate looking at the display, again one as NORTH, the other as SOUTH.

As a last resort, one person can click back and forth between screens.

Start by clicking one of the buttons; when the bidding is complete click the BIDDING button to check the "recommended" bidding.
     
 
 NORTH
 
 Your partner, SOUTH, is the Dealer.
 Bid this hand together.
 The opponents do not bid.
     
 
 SOUTH
 
 You are the Dealer.
 Bid this hand with your partner.
 The opponents do not bid.
     
 
WESTNORTHEASTSOUTH
 1
pass2pass3♣
pass3passpass
pass


SOUTH is unlikely to win 10 tricks if NORTH has three ♣ losers.

SOUTH's 3♣ bid is a Help Suit Game try.
With no help in ♣s and no ruffing values, NORTH's 8 points are not enough to think of game, so NORTH signs off in 3.
 
NORTH
♠ J 8 4
K Q 8 4
Q 5 2
♣ 7 6 3

SOUTH
♠ K 5
A J 9 6 2
A K
♣ J 8 5 2